LOST IN THE PYRAMID KOMPLETTLÖSUNG DEUTSCH

Walkthrough Menu

General Tips

This is the official guide for Lost Lands: the Four Horsemen.Hidden-object puzzles room referred kommen sie as HOPs. This overview will not show screenshots von the HOPs, however, it will mention when in HOP ist available and the inventory item you"ll collection from it.This guide will not mention every time you schutz to zoom right into a location; ns screenshots will nur each zoom scene.

Du schaust: Lost in the pyramid komplettlösung deutsch

Chapter 1: the Glade

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Take the LADDER (A) und MONK FIGURINE 1/8 (B).Place die LADDER (C); take the KNIFE handle (D).Place the KNIFE handhaben (green); take the KNIFE (E).Take die SHOVEL (G).
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Use the KNIFE (H).Take ns KEY (I) und MONK FIGURINE 2/8 (J).Place die KEY (K); turn it.Enter Maaron"s Cottage.
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Grab die sphere (L).Talk to the man (M); freundin acquire die RUNE.Remove hay twice; take ns SICKLE (N).
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Take 2 MONK FIGURINES (purple).Open the drawer, move the cloth; take die FULL OIL can (P) und CANDLE (Q).Walk down.
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Place die RUNE (R).Take the hammer (S).Turn left.
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Talk to the mermaid (U).Play die HOP (V).HOP puzzle solutions: (1) and (2).You receive ns STOPCOCK.
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Take the KEY (Y); use die SHOVEL (Z).Take die MUSIC kasten DRUM (A).Use die SICKLE (B); take MONK FIGURINE 5/8 (C).Walk down twice.
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Place ns KEY (D).Turn left.Take the NET (E), PITCHFORK (F), und MONK FIGURINE 6/8 (G).
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Use the PITCHFORK (I); take it MONK FIGURINE 7/8 (blue).Open die lantern; take the ENERGY sphere (J).Turn the handhaben (K); place the MUSIC box DRUM (L).Go to Maaron"s Cottage.
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Move ns carpet; use the hammer three zeit (green).Move die board; take ns SAW (M).Place the STOPCOCK (N).
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Play ns mini-game.Solution: Qx4-P-O-Qx3-P-O-Qx5-P-O-Qx2-P-O-Qx3-P-O-Qx4-P-O-Qx5-P-Ox2-P-Ox7-P-O-Q-P-Qx2-P-Qx3-P-Qx4-P-Qx6-P-Q-P-Q-P-Q-P-Qx2-P-Qx7-P-Q-P-Q.
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Take die ENERGY round (R).Walk down, rotate right.Place 2 power SPHERES (orange).
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Use the SAW (S); take ns WATER tür ACTIVATION (T) und MONK FIGURINE 8/8 (U).Place 8 MONK FIGURINES (V).
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Play the mini-game.Solution: (W).Move forward.
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Take die MATCHBOX (X).Use die KNIFE (Y) zu acquire die TASSEL.Use ns CANDLE und MATCHBOX (Z); take die PURPLE significance (A).
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Use the KNIFE (C); take ns MOSAIC FRAGMENT (D).Walk down, rotate left.Use ns NET (E) to acquire the DUCKWEED.Go zu Maaron"s Cottage.
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Place the WATER tür ACTIVATION (F) and DUCKWEED (G).Use the pestle (green).Put die mortar (H) on the burner (blue); use the PURPLE significance (purple).Take the POWDER des FLYING (I).Walk down, turn left.
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Use the TASSEL (J); close ns compartment.Turn the handle (K); take die PHOENIX FEATHER (L).Go to die Tower Hall.Place the PHOENIX FEATHER und POWDER von FLYING (M).

Chapter 2: die Upper Corridor

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Take die WOODEN equipment (N).Remove 3 stones; take die KEY (O).Go to die Halfling Settlement.Place the WOODEN equipment (P); revolve the handle (Q).Take the PLANK (R).
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Use the KEY (S).Play ns HOP (T).HOP puzzle solution: (U).You receive the stone CHIP.Go to die Lake des Life.
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Place die PLANK (V).Go to ns Upper Corridor.Place the kies CHIP (W).
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Play ns mini-game.Solution: 1-40.
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Take die RUNE (X).Walk down twice, revolve left.Talk to the man (Y); you receive ns MOSAIC FRAGMENT.Place the RUNE (Z).
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Take die WHALE RIB (A) and STONE RUNE (B).Take the PLANKS (C) und JAR of FLIES (D).
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Use ns FULL OIL tun können (E).Take ns GAFF (F).Place the PLANKS (G).Move forward.
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Take the NAILS (H).Place the abwesend RUNE (I).Use die WHALE RIB (J); open the compartment (K).
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Play the HOP (L).HOP puzzle solution: Q-right-U-up-V-left-R-down-Q-right-U-up-Q-left-R-left-Q-down-S-left-R-left-O-down-N-right-M-right-Q-up-S-left-R-left-O-down-S-right-N-right-Q-right-R-up-U-up-Q-right-V-left-W-left-P-right-O-down-S-down-T-left-S-up-W-up.You receive the HANDLE.Place the handhaben (X); rotate it.Remove soil twice; take the DYNAMITE (Y).Walk down.
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Use die NAILS und HAMMER (Z); take the TONGS (A).Place the DYNAMITE (B).Walk under twice.
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Use ns TONGS (green); take ns TOWER FIGURINE (C).Go to Maaron"s Cottage.Use die GAFF (D).Take the crystal (E).
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Place die TOWER FIGURINE (F).Walk down, turn left.Place die JAR des FLIES (G) kommen sie acquire ns SNAKE an A JAR.Go to ns Abandoned Halfling Settlement.
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Use die SNAKE in A jar (H); take die MONOCLE (I).Use die KNIFE (J) zu acquire the kies ON A ROPE.Move ns hand; take die MOSAIC FRAGMENT (K).Walk down.Place the MONOCLE (L).
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Take ns SHIP"S WHEEL (M).Turn right.Place the stein ON A ROPE (N).Take the abwesend RUNE (O) und BRUSH (P).
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Place the kristall (Q).Pull ns rope (R).Take ns MOSAIC FRAGMENT (S).Walk down.Use ns BRUSH (T).Turn left.
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Place the abwesend RUNE (U).Go to die Canyon.Arrange the bild correctly: (V).Turn left.

Chapter 3: ns Dwarf Temple

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Connect ns chain (W) zu statue (X).Place die SHIP"S WHEEL (Y).Take die GEAR (Z).Place the GEAR (A).
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Play ns mini-game.Solution: (B).
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Rotate die wheel (C).Take die SPEAR (D).Use die SPEAR (E) zu acquire the MOSAIC FRAGMENT.Place 5 MOSAIC pieces (F).
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Play ns mini-game.Solution: G-K-J-I-M-J-K-L-M-J-G-H-I-J-G-K-J-M-L-K-J-G-H-I-M-J-G-H-I-M-J-G-H-I-M-J-G-I-J-M-L-K-G-J-K-L-M-J-I-M-J.
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Take the stein RUNE (N) und NOTE WITH the SYMBOLS (O).Go to die Abandoned Halfling Settlement.Place the stone RUNE (P).
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Place the note WITH ns SYMBOLS (green).Enter ns correct symbols (Q).Take the device (R).
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The dwarf möchte talk kommen sie you.Take 2 steps (purple), lever (S), and ROPE part (T).Turn right.
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Take ns GLOVE (U) und FLYWHEEL (V).Place ns LEVER (W).
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Play die mini-game.Solution: Z-Yx2-Xx3-Yx2-Zx2-Yx6.Push the button (A).Walk down.
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Collect the entscheidung (B) with the GLOVE.Turn right.Open die compartment, place the entscheidung (C); close ns capsule and compartment.Move forward.
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The dwarf wollen talk kommen sie you.Use ns KNIFE (D); take die BOTTLE des COLD WATER (E).Place die FLYWHEEL (F).Take the YIELD REMOVER (G).Go downstairs.
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Take the CORKSCREW (H) und BOWL (I).Play ns HOP (J) zu acquire die HAMMER.Pull die chain twice (K).
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Take ns CIRCLE ar (L).Walk down three times.Use die BOWL and CORKSCREW (M); take ns POWDER (N).Go to ns Square.
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Use the POWDER (O).Turn ideal twice.Take ns CROWBAR (P) und SIEVE (Q).Use die KNIFE (R); take the FEATHER (purple).
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Push the stone (S); take die MEDALLION (T).Place die MEDALLION (U).Walk down.Use ns CROWBAR (V).
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Play die HOP (W).HOP puzzle solution: (X).You receive the EMERALD SYMBOL.Walk down.Place die EMERALD symbol (Y); take ns EMERALD key (Z).Turn appropriate twice.

Chapter 4: ns Mountain Giants Village

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Place die EMERALD crucial (A).Move forward.Play the HOP (B) kommen sie acquire die SYMBOL.Use ns FEATHER (C); take the MEAT (D).
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Use die KNIFE (E); offen the tent.Turn left.Throw die MEAT (F).Take the STEP (G) und TROUGH (H).
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Read ns book (I).Place the CIRCLE sector (J).Walk down.Turn the handle (K); use ns KNIFE (L) to acquire ns LEATHER SACK.Walk down 4 times.
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Place the TROUGH (M).Play die mini-game.Solution: N-O-P-Q-N-O-P-Q-N-O-P-Q-N-P-Q-N-P-Q-N-P-Q-N-P-Q-N-Q-N-Q-N-Q-N-Q-N-Qx2.Turn right.
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The man will talk zu you.Take die STEP (R), divine TREE flowers (S), and CIRCLE sector (green).Go to the Marquee.Place ns CIRCLE sector (U).
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Play the mini-game.Solution: (V).
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Use die KNIFE (W) to acquire the FLOWER.Go to Mountgore"s Temple.Use the FLOWER (X).Use die YIELD REMOVER (Y) kommen sie collect MOUNTGORE"S APPLE.Go to die Mines.
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Place 4 STEPS und the ROPE sections (green); take die LADDER (Z).Place die LADDER (A).Go to the Canyon.Use the SIEVE (B) to acquire the gold ORE.
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Use the hammer twice (C) and (D); take it 2 abwesend HEARTS (purple) and (orange).Remove sand; take ns KEY (E).Turn left.
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Place the LEATHER bag (F); collect ns ash (G) kommen sie acquire die SACK of ASHES.Walk down four times.Use the hammer (H) zu acquire ns HORN.Go to Maaron"s Cottage.
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Give 2 stone HEARTS to ns druid (I); you receive ns DWARF FIGURINE.Walk down, rotate left.Place the DWARF FIGURINE (J).
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Play die mini-game.Solution: K-leftx3-L-right-M-leftx3-K-rightx6-L-leftx5-M-right-K-leftx5-L-rightx4-M-rightx2-K-rightx2-L-rightx2-M-leftx4-K-left-L-right-M-left-K-rightx3-L-leftx5-M-rightx7-K-left-L-right-M-leftx3-K-rightx3-L-leftx2-M-rightx2.Place the symbol (N).
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Take the RUNE (O).Place ns RUNE (P).
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Take ns BASKET (Q) und BUBBLE (R).Use ns KNIFE (S).Move forward.

Chapter 5: the Werewolf"s Hut

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The werewolf wollen talk to you.Take die WOOL (T) und SCOOP (U); read die recipe (purple).Open die compartment (blue).Examine ns area (V).
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Play the mini-game.Solution: (W).

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Open the cupboard; take ns MEDALLION (X).Go to ns Dwarf Temple.Place ns MEDALLION (Y); press it.Move ns armor; take ns MEDALLION (Z).Go to the Mines.
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Place ns KEY (A).Enter die Fire"s Dwelling.Take ns DWARF FIGURINE (B).Go to the Dwarf Cemetery.
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Place the MEDALLION (C); take ns URN des ASHES (D).Move forward.Remove the lid; use die SCOOP (E) kommen sie acquire the SAUCEPAN von BOILING LIQUID.Use ns SAUCEPAN of BOILING LIQUID und HORN (F); take the PUZZLE (G).Turn left.
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Place die BASKET (H); collect the berries (orange).Take ns BASKET von BERRIES (I).Place die BUBBLE (J) und BASKET von BERRIES (K); pound the berries (L).Use ns SACK des ASHES und URN von ASHES (green); close the bottle (purple).Take die TURNING medicine (M).Go to ns Fire"s Dwelling.
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Place the PUZZLE (N).Play the mini-game.Solution: (O).Take the MOONDUST (P).Go kommen sie Maaron"s Cottage.
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Place ns DWARF FIGURINE (Q).Go to ns Werewolf"s Hut.Use ns TURNING medicine (R); you receive die KEY.Use die KEY (S); offen the trapdoor.Go upstairs.
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Play die HOP (T) zu acquire ns LANTERN.Take die BRUSH (U) and LATCHING MECHANISM equipment (V).Open die compartment (W); use the BRUSH (X).Remove the blanket; take ns LANTERN POTION recipe (Y).
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Pull ns weight (Z); take ns VIAL (A).Walk down.Remove debris; take it the stone FLOWER (B).Walk down.
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Place the LATCHING MECHANISM equipment (C); revolve it.Take die LEVER (D).Move forward.Place die LEVER (E); pull it.Walk down, turn right.
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Play die HOP (F) kommen sie acquire the WEIGHT.Take the STONE of FIRE (G).Read the grad (I); place die LANTERN (H) and WOOL (J).Go to ns Halfling Settlement.
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Place the WEIGHT (K) to acquire the HANDLE.Go kommen sie Maaron"s Cottage.Place die LANTERN POTION cooking recipes (M) und VIAL (L).
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Place the kies FLOWER (N); take die FLASK (O) und GLASS pipeline (P).Go to the Forsaken Sea.Place ns GLASS pipe (Q) and FLASK (R) to acquire ns CACTUS JUICE.Go to ns Fire"s Dwelling.
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Place die STONE des FIRE (S).Go to Maaron"s Cottage.Use ns CACTUS JUICE (T); take the LANTERN medicine (U).Go to die Swamps.
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Use the LANTERN potion (V).Move forward.Take ns ALCOHOL-SOAKED cloth (W).Make note of ns symbols (X).
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Enter die correct code (Y); take die PRECIOUS stein (Z).Use the hammer (A); take it the cork (B).

Chapter 6: The tot Lake

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Place the cork (purple); take ns BOTTLE of RUM (C).Clean ns mirror; take it the spiegel (D).Move forward.Take the SCISSORS (E).Pull ns chain double (F).
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Place die PRECIOUS abwesend (G); take ns TUNING TABLE (H).Pull die rope (I).Walk under twice.Place die TUNING TABLE (J).
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Play ns mini-game.Solution: Kx4-Lx3-Mx5-Nx2-Ox5-Px7-Qx5.Take ns FRESCO detail (R).Move front twice.
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Place die FRESCO detail (S).Go to die Dwarf Slums.Place die SCISSORS (T).
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Read ns recipe (1).Open ns compartment; use die coal (purple) und BOTTLE of RUM (U).Go to the Marquee.Place the handhaben (V); pull it.Open the package; take the RED abwesend (green) and read the note (W).Walk down three times.
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Open ns compartment; place ns RED abwesend (X).Take ns JACK (Y).Turn right.Use ns JACK (Z); take ns parcel (orange).Use die KNIFE (A); offen the parcel und book.Take the PUNCH card (B).Go kommen sie Maaron"s Cottage.
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Place ns PUNCH map (C); make klasse of die symbols (D).Go to ns Abandoned Halfling Settlement.Push the symbols: F-H-E-F-G-E.Take die KEY (I).Go to the Canyon.
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Use ns KEY (J); take ns CHIMERA HEAD (K).Go to ns Swamps.Place ns CHIMERA HEAD (L); take ns FRESCO detail (blue).Move forward twice.
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Place the FRESCO detail (M).Play ns mini-game.Solution: O-P-S-R-O-N-Q-R-O-P-S-R-Q-N-O-R-U-T-Q-R-U-V.Take die VIAL for LIVING WATER (W).Go to die Lake of Life.
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Talk to ns mermaid (X).Place die VIAL zum LIVING WATER (Y) to acquire the LIVING WATER.Inspect the plate (Z).Go to the Canyon.Inspect the area (A).
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Play die mini-game.Solution: (B).Take the BOOMERANG (C).Go to the Swamps.
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Throw the BOOMERANG (D).Take the grad (E) and KEY (F).Walk down.Use the KEY (G); take ns EASEL (H).Go to the Tower Hall.
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Place ns EASEL and MIRROR (green); remove the blanket (blue).Take the RUNE (I).Walk under twice.Place die RUNE (J).
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Play ns HOP (K).HOP puzzle solution: (L).You receive ns COLORFUL THREADS.Take the BOAR SKIN (M).Take the lamm (N); use ns KNIFE (O).Remove the patch; take ns WOLF FIGURINE (P).Move forward.

Chapter 7: ns Junction

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Take the TONGS (Q).Place the ram (R); move the rope (S).Walk down.Place ns TONGS (T); push die tongs kommen sie acquire die WHEEL.Move forward.
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Pull ns rod (U); place the WHEEL (V).Pull ns rope (W) and ram (X).Go to die Attic.Place ns WOLF FIGURINE (Y); offen the chest.Take ns NEEDLE (Z).Go to the Dwarf Slums.
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Place ns COLORFUL subject (green) and NEEDLE (A).Play the mini-game.Solution: (B).Cut the tapestry with ns scissors (C) zu acquire the TAPESTRY.Go to ns Junction.
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Place the TAPESTRY (D).Turn left.Play die HOP (E).HOP puzzle solution: 1-2-3-1-2.You receive die PENDULUM FIGURINE.Take die MEDALLION (F).
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Examine the area (G).Play the mini-game.Solution: (H).
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Take the FOREST HUNTERS" star (I).Read the note (J).Place die FOREST HUNTERS" stern (K).Take die AXE (L).Walk down.
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Use die AXE (M).Turn right.Talk to die centaur (N).Take ns COMB (O) and PINCERS (P).Open die compartment; take die STONE des FIRE (Q).Go to Maaron"s Cottage.
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Place die PENDULUM FIGURINE (R).Go to ns Fire"s Dwelling.Place die STONE des FIRE (S).Go to the Dwarf Cemetery.
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Use the PINCERS (T); take the DWARF SHIELD (U).Go to ns Centaurs Village.Give die DWARF SHIELD to die centaur (V); freundin receive the kristall KEY.Give the BOAR SKIN to ns centaur.Walk down, revolve left.
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Place the crystal KEY (W); take ns STAFF (X).Use ns STAFF (Y).Open ns cage; take ns BIRD (Z).Walk down.
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Use die BIRD (A).Turn left.Place die MEDALLION (B).Move forward.
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Take the VENOM (C); use the leaf (purple) to acquire die FISH.Go to Mountgore"s Temple.Use die VENOM (D).Open ns bag; take die PATTERN FRAGMENT (E).
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Place the PATTERN FRAGMENT (F).Play the mini-game.Solution: G-H-J-clockwise-Ix2-J-counterclockwise-I-J-cw-Ix2-J-ccw-Gx2-Ix2-J-ccw-Hx2-J-cw-Hx2-J-ccw-Hx2-Ix2-J-cw-I-Gx2-J-ccw-Hx2-G-I-J-cw-H-J-cw-Hx2-J-ccw-H-J-cw-Hx2-I-Gx2-J-cw-G-J-ccw-G-J-cw-Gx2-K-cw-L-ccw.Take ns ONTUS FIGURINE (M).Go to Maaron"s Cottage.
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Place the ONTUS FIGURINE (N); take die KEY (O).Go to the dead Lake.Use ns KEY (P); take the HOOK (Q).Go to ns Waterfall.
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Throw the HOOK (R).Climb up.Take die SWORD HILT (S).Use ns KNIFE (T); take die RED TREE TWIG.Use die FISH (U); take ns FEATHERS (V) and SAPPHIRE symbol (W).Walk down.
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Place die SWORD HILT (purple); take the SWORD (X).Walk down.Place the SWORD (Y); take ns CHIP (Z).Go to ns Centaurs Village.
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Use the RED TREE TWIG (A).Take die DOOR KNOCKER (B) und STONE des FIRE (C).Place ns FEATHERS (D); use ns feathers (green) and leather (blue).Go to die Fire"s Dwelling.
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Place ns STONE des FIRE (E).Remove dirt; place the ALCOHOL-SOAKED cloth (orange).Take the TORCH (F).Place die TORCH (G) kommen sie acquire die BURNING TORCH.Go to die Square.
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Place ns SAPPHIRE symbol (H); take the KEY (I).Turn right.Use ns DOOR KNOCKER (J); open the chest.Take the SCREWDRIVER (K) und ROLLER-SHAPED seal (L).Go to die Fire"s Dwelling.
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Place the KEY (M); take die PICKAXE (N).Go to die Red Tree Top.Place the CHIP (O).
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Play ns mini-game.Solution: R-U-R-P-R-U-P-U.
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Use ns SCREWDRIVER (blue); open the sack.Take the LENS (V) und CHEESE (W).Walk down twice.Use ns CHEESE (X); take die MOUSE (Y).Walk down twice.
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Use die MOUSE und COMB (Z) zu acquire ns COMB v THREAD.Move forward, rotate right.Place ns COMB v THREAD (A); turn the handle (B).Take the BOWSTRING (C).Place die BOWSTRING (D).Go to ns Abandoned Farm.
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Place die LENS (E).Go to ns Fire"s Dwelling.Use die PICKAXE kommen sie acquire ns METAL (F).Go to the Dwarf Slums.
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Use die BURNING TORCH (G) and METAL (green).Take ns MELTED metal (H); use the MELTED metal (I).Open ns mold; use the BOTTLE des COLD WATER (J).Take ns UNFINISHED arrow head (purple).Place ns UNFINISHED arrowheads (K) zu acquire the ARROWHEADS.Go to ns Centaurs Village.
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Place the ARROWHEADS (L); use ns arrowheads (blue), bowstring (orange), and LIVING WATER (M).Take ns BOW and ARROWS (N).Go to the dead Lake.Shoot the BOW und ARROWS (O).

Chapter 8: Death"s lock

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Talk to die dwarf (P); give MOUNTGORE"S apfel to him.Move forward.Use the ROLLER-SHAPED seal (Q).Open two boxes; take the SPINNING top (R).Remove 3 stones; take ns ARMORED glove (S).
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Place ns ARMORED gloves (T); take the SKULL FIGURINE (U).Walk down.Place ns SPINNING oberteil (V); turn it.Collect the PETRIFIED EYE v the hammer (W).
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Place die PETRIFIED EYE (X); pull ns rope (Y).Take the DRAGON EYE (Z).Walk down.Place ns DRAGON EYE (A); make grad of the symbols (B).Move forward twice.
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Place the SKULL FIGURINE (C).Play ns mini-game.Solution: H-center-F-center-D-down-F-center-G-center-H-center-D-down-G-up-E-center-H-center-F-center-D-center-F-center-H-center-F-center.
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Use the hammer (I) zu acquire the stein HEART.Go kommen sie Maaron"s Cottage.Give the stein HEART to the einer (J); sie acquire ns SPRAY and KEY.Walk down.
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Use die SPRAY (K) zu acquire the FLOWER.Turn left.Arrange ns symbols correctly (L); read the note (M).Go to die Waterfall.
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Pull out die tree (N) und bag (O); offen the bag.Take die WOODEN disc (P) und T-WRENCH (Q).Walk down.Place die WOODEN disc (R).Move front twice.
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Use die T-WRENCH (green); open the door.Take the BRUSH (S) and CLEAN sheet (T).Go kommen sie Folnur"s Refuge.Place die BRUSH (U).Use die KEY (V).
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Play the HOP (W) kommen sie acquire the alt LENS.Place the alt LENS (X).Turn the handhaben (Y); take die LENS.Go kommen sie Mountgore"s Temple.Use die FLOWER (Z); you acquire the WOODEN PART.
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Place die CLEAN sheet (A); take die SPELL SCROLL.Go to ns Ontus Glade.Place ns WOODEN part (B).
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Play die mini-game.Solution: (C).

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Place the LENS (D); take ns LIGHT-FILLED LENS (E).Go to the Tower Hall.Talk to die men (F).Go up.
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Place die LIGHT-FILLED LENS (G); schließe die tür the barrel (H).Place the SPELL role (I).Congratulations, you have completed lost Lands: die Four Horsemen.