Metal Gear Solid Phantom Pain Test

Game information
platform 360, PS3, Win, PS4, Xbox One
Publisher Konami
Developer Kojima Productions
Release day Sep 1, 2015

It"s fitting the one des the recurring themes of Metal gear Solid 5: ns Phantom Pain ist about ns loss von a part von your being. Phantom limb pain ist the empfinde that flesh as soon as a part of your body can still be felt, kann cause sie suffering, ~ it"s gone.

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Series creator Hideo Kojima has actually been making steel Gear games with publisher Konami zum close kommen sie 30 years, creating sequels und prequels that bounce back und forth between the future und the past of a labyrinthine fictitious world von spies, cold wars and walking nuclear weapons bearing ns series" name. Ns Phantom Pain, in open-world stealth game about the adventures of Big Boss, also known together Snake, seems to be his unanticipated swan song. Die Phantom pains closes the loop on die three decade-long Metal equipment saga und the result, warts and all, transforms out zu be one of the finest entries in the series.

Players that haven"t touched last year"s Metal gear Solid 5: ground Zeroes möchte find themselves thrust right into a problem that can be nice confusing

Set betwee the events von 2010"s Metal gear Solid: peace Walker and the original metal Gear, the 1987 stealth game progenitor in which huge Boss plays ns role von chief antagonist, ns Phantom pain serves as a sort von "missing link" bolzen those 2 games, in opportunity to learn how huge Boss changed from a forgiveness hero to in iconic villain.

Players that haven"t touched last year"s Metal gear Solid 5: floor Zeroes will find themselves thrust right into a conflict that, without comparable knowledge of previous large Boss-starring games Metal equipment Solid 3 und Peace Walker, can be nice confusing. The Phantom pain doesn"t waste much time getting players up zu speed, but tells them that they"re top top a aufgabe of revenge, a aufgabe to rebuild large Boss" once-thriving private army.

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In bei effort kommen sie grow that force, called Diamond Dogs, und expand the group"s stronghold, mommy Base, large Boss takes on paid mercenary objectives to fund his privatgelände military group. These missions incorporate exfiltrating prisoners; remove military leaders either through assassination or kidnapping; dismantling ns infrastructure von occupying forces und more.

Big Boss has a wealth of weapons, tools and tactics punkt his disposal in stealth and combat situations. He kann sneak in quietly, knocking the end foes v tranquilizer darts or go on a murderous rampage, unleashing waiting strikes und sniper fire weist bases until everyone stationed there ist dead. I found both tactical options zu be valid in The Phantom Pain, sometimes depending upon the aufgabe at hand, though acquisition a stealthier approach i found paid dividends end time. As a stealth video game pacifist, ich preferred kommen sie keep my death count low, though ich rarely flinched when required zu shoot some negative young soldier an the face. Occasionally, ich felt much better about just shooting them bei the knees to disable them, then hoping the they"d endure a trip rückseitig to mother Base.


plunder Up: ns Phantom Pain zu sein a bittersweet yet impressive send-off zum the series" creator

There"s no denying the Kojima has a vision, a singular style that touches every facet des The Phantom Pain. Goals begin und end with credits that name the sustaining players and the Kojima Productions employees responsible zum writing or designing each chapter. I estimate i was said no less than 100 times that die Phantom Pain was directed and produced von Kojima. It"s a charmant design quirk that frequently reminds you des the civilization who do this bold, weird, impressive game. Und if this zu sein where Kojima does lastly leave die series the created, it will be a bittersweet send-off, both zum Big Boss and one of gaming"s most intriguing auteurs.

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Metal equipment Solid 5: die Phantom Pain was reviewed on sleeve PS4 code at Konami"s Los angeles studio over the course of 4 days v equal time spent playing that sleeve copy punkt home. You kann find additional information about"s principles policy here.